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New #1 open-source AI model is here!

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New #1 open-source AI model is here!
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Indir
We have a new number one open-source
model and the gap is insane. So, my
favorite lab ZAI just released GLM 5.2
and get this, it's by far the best open
model out there. Plus, it even beats the
best GPT and the best Gemini across
multiple benchmarks. That's how
ridiculously capable this model is. In
this video, we're going to go over all
the incredible things that it can do.
Plus, we're going to go over its specs,
performance, and benchmarks against
other competitors, as well as how and
where to use it. Let's jump right in.
Now, there are various places where you
can use this new GLM 5.2. You can try it
for free using their online chat
interface, which I'll link to in the
description below. It's just chat.z.ai.
And then at the top here is where you
should be able to select the latest GLM
5.2. However, for all these top Frontier
models, they can already do simple stuff
like drafting emails. summarizing
things, even helping you write an essay.
This is way too easy. In fact, if you
use GLM 5.2 in the chat interface, it's
not really doing it justice. To really
unleash its full potential, you should
try to use these frontier models with a
gentic frameworks or harnesses like
OpenClaw or Hermes or Claude Code or ZAI
also has their own agentic framework
called Zcode which you can download for
free. It supports Mac, Windows, and
Linux. And after you download that, it
should look something like this. It's
pretty much a Codeex clone actually. So,
very similar to Codeex. And what I like
about it is that you can set up multiple
projects with each project being in a
folder and it can work on multiple files
within a project like this. All right,
for the first test, let's make it super
hard already. I'm going to get it to
build a fully interactive 3D digital
twin of Earth that has the following
features. Allow users to zoom seamlessly
from outer space down to individual city
streets. When I hover over a city, the
country's outline should be highlighted
and there should be a pop-up displaying
stats like area, population, GDP, show a
realistic planet Earth with toggles for
atmospheric cloud cover, flight traffic,
day and night, and then night mode to
show city streets. Make sure it loads
efficiently on a regular web browser.
I'm going to use GLM 5.2 and then set
the thinking mode to max. Let's press
run. All right, so it gave me an initial
prototype, but there were some minor
things that were not working. For
example, the cloud cover and the country
borders didn't work. So, I just prompted
it further. And then it worked for
another 3 minutes and 47 seconds. And
then also the flight traffic looked
pretty ugly. So, I prompted it to
animate the flights with path streaks.
It worked for another 3 minutes. And
that's pretty much it. So, afterwards,
here is our planet Earth. First of all,
it includes various toggles. So, let's
go over these. For satellite imagery,
it's basically just the image of Earth.
So, let's turn this back on. for cloud
cover. It tries to overlay some cloud
cover layer on the earth like this, but
it doesn't really work well. So, this is
still broken. Let me turn that back off.
And then you can see that country
borders work. And then if I hover over
each country, it does show me the stats
like area, population, and GDP. And then
next, let's turn on flight traffic. And
this looks beautiful. Very nice. So,
let's turn off flight traffic. And then
day and night terminator looks like
this. So half of the earth is daytime
and the other half is nighttime. So that
works. Next, here are night city lights.
So that also works. Very nice. Let me
turn that off. Next, let's try zooming
into individual cities. So let's try New
York. And indeed, it automatically flies
me to New York. And it zooms all the way
into city street view. You can even zoom
all the way in to see people in cars.
And then next, let's try Tokyo. So, it's
going to zoom out and then zoom into
Tokyo. And here's what we get. So, you
know, most features just work. Now, it
did require some additional prompting.
So, it took like around 15 minutes for
it to complete the entire thing. Whereas
the best of the best model out there,
Cloud Fable 5, which you can't even use
right now, that was able to get it in
pretty much just one prompt. That being
said, for an open source model, this is
still extremely impressive. Next, let's
try something even trickier and probably
more relevant to everyday workflows. I'm
going to get it to work with a ton of
tools at once to create a promo video.
So, the prompt is from this product
page, which I just put the wise landing
page, which looks like this. Let me just
scroll down a bit so you can see what
this looks like. Create a promo video
about this product, but also you need to
include a voice over using Gemini TTS.
And then you also need to use this
hyperframes framework to create the
animation. And I just simply linked to
the GitHub repo of hyperframes. This is
an open-source package that allows you
to create animations using code. So,
here's what the GitHub repo looks like.
It needs to go to this web page and
figure out how to install this itself. I
didn't give it any explicit instructions
on how to do so. You could also feed it
another tool like Remotion if you
prefer. And then it should be 16 to9
around a minute long. Use this track as
the background audio. It's just some
random background music. Reduce the
volume so the voiceover can be heard
clearly. And then here's an example of
how to use Gemini TTS. So what I did was
I just went to AI Studio from Google and
then clicked on speech and music and
then Gemini flash DTS and then I just
clicked on the add voice over. I
selected a voice down here. So let's go
with this voice.
>> What's a skill you'd like to develop?
>> And then afterwards I just put enter
transcript here. And then at the top I
clicked on get code. I copied the code
and then just pasted it into ZI. And
then I also gave it my API key at the
bottom here. And that's pretty much it.
And afterwards, it gave me the final
deliverable. That's it. I didn't need to
prompt it any further. So, here's the
video.
Sending money across borders shouldn't
cost you a fortune. Meet Wise, the
international account built for a
[music] world without borders. Hold and
convert over 40 currencies at the real
mid-market exchange rate. No hidden
markups, no surprise fees, just money
that [music] moves the way it should.
Send to family, pay suppliers, or get
paid like a local with your own account
details for up to nine currencies for up
to nine currencies. Spend anywhere with
the [music] Wise debit card and keep
every cent you save. From the everyday
to the enterprise, over 16 million
people and businesses already trust Wise
with their [music] money. One account,
40 plus currencies, zero nonsense. Join
them at wise.com [music]
and start sending money the smarter way.
yours for less.
So, you can see how capable this model
is. The thing I like about GLM is it
requires very minimal handholding. It
just works right out of the box most of
the time and it has very few errors. By
the way, let me also hover over the
stats. So, you can see the tokens used
and the cash hit rate for just this one
prompt. So, it used roughly 100k tokens
and it took around 20 minutes to
complete. All right. Next, let's test
how good it is at generating 3D models.
So, I'm going to input this. Create a
beautiful 3D animated model of a V8
engine. Include a slider to show a
smooth transition from the fully
assembled engine into an exploded view
which shows the inner workings such as
pistons, spark plugs, valves, connecting
rods, and central crankshaft in motion.
Use a single HTML file. All right, so it
worked for 13 minutes and in just one
prompt, here's what we got. Let's open
this index.html file. And here is our V8
engine. Very nice. Let's explode this.
And as you can see, the explosion works.
It's very nicely animated. We can even
like increase the engine speed to make
this even faster or decrease it. Really
cool. So, it's very capable at creating
3D models. Let me also show you the
tokens used. So, this was really quick
and lightweight. It only used like
28,000 tokens plus the average cash hit
rate is 96%. Or here's an even trickier
example which Claude Fable could not
even get correct. Create a beautiful 3D
animated model of a traditional
mechanical watch, including inner
workings such as the dials, hands, hour
markers, etc. Show the watch mechanism
in motion with the gears turning,
balance wheel oscillating, etc., etc.
Let's see if it can handle this. All
right, so it proceeded to code this up.
Now, creating a watch is a lot trickier.
So, it did hit an error. I just pasted
the error back into here and then it
fixed the error. And then I just wanted
to make it even more appealing. So I
wrote explode it further and allow me to
turn on or off layers. Make it even more
visually impressive. And here is our
result. Let's explode this. So you can
see the individual components separated.
Everything looks decent and the clock is
moving. The minute, hour, and second
hands are all correct. Plus the time
scale also looks correct. Now, let's
turn on or off certain layers. So, we
have the sapphire crystal. Let's turn
that off. Hands. So, that works. Let's
try the dials and markers. That works.
Let me get rid of this bulky metal case
over here. So, you can see the inner
components. All right. So, the
components look like this. However, if I
zoom into the gears, here's where we
start to see some errors. So, you can
see that I guess some of these dials are
moving. The others are not really
moving. Plus, they're not really
aligned. So, this is an incredibly
challenging prompt. And note that even
Claude Fable 5 was not able to get this
correct. It was not able to get the
dials to align completely. Nevertheless,
still a very impressive generation. I
did not expect it to get it 100%
correct. Note that here it used around
80,000 tokens with an average cash hit
rate of around 94%. Now, you don't have
to use GLM 5.2 within Zcode. You can
also use another harness like Cloud Code
or Open Claw or Hermes. So, let me also
show you a quick example of that. A lot
of people don't know this, but you can
actually use Claude code or even codeex
with models other than Claude or GPT.
I'll link to this page in the
description below in case you want to
link this to Claude code. So, what you
need to do is first of all sign up for a
plan and then use the API key and then
install this coding helper. So, I'm just
going to copy this line and then on my
computer I'm going to open command
prompt and then paste this in. And then
afterwards, it gives you a ton of
options. For example, for API key,
you'll need to input an API key if this
is your first time using it. So, let me
paste this in here and then press enter.
Then afterwards, you would select the
agentic platform you want to configure.
So, yes, let's go with cloud code. And
then you just need to select the first
option to update cloud code to use GLM
instead. So, let's press enter. And
that's pretty much it. So, you can
either start cloud code or I would
recommend exiting the terminal and
starting from scratch. Now there's one
more step you need to do which is if you
click on how to switch models down here
you also need to explicitly state like
which GLM model to use to replace haiku
sonnet or opus and you would enter this
in your claude settings.json file which
is usually located in your user folder.
So for example for me it's located over
here. So let me open this in vs code or
you can also open this in notepad or
whatever. And then we just need to copy
and paste in these four lines into this
environment field. So, let me just paste
it over here and fix the formatting and
then press Ctrl S to save this. That's
pretty much it. So, afterwards, if I
open up a terminal and then use cloud
code, you can see that now I'm using GLM
5.2 as the model. Or if I type in
/model, you can see that these GLM
models have now replaced the default
cloud models. So, that's how you can use
GLM in cloud code. If you prefer cloud
code instead of, you know, Zcode or some
other agentic framework, let's try a
quick example with cloud code. So, I'm
going to write develop a ray tracing
simulation featuring one sphere, one
cube, and one pyramid. It should be a
blue sky with a checkered ground. Add
adjustable parameters like position,
reflectivity, roughness, transparency,
and other material properties for each
shape. The key here is do not use 3JS or
other external libraries. It needs to
code this up completely from scratch.
So, this tests its understanding of
physics and lighting. AI agents can help
you do a ton of work. But did you know
with the right tools, you can even use
them for content creation? That's where
Higfield, the sponsor of this video,
comes in. With Higsfield MCP, you can
turn Claude, Codeex, OpenClaw, Hermes,
or other agent systems into a full
creative production studio. You give it
one prompt and it can help turn that
idea into images, videos, ads, marketing
concepts, and full creative workflows.
What makes this so powerful is that
great AI content usually comes down to
great prompting. And Claude or other
agents are extremely good at
understanding what you mean, refining
your idea, and directing the right
creative steps. So instead of manually
trying to write the perfect prompt,
Claude can act like your creative
director, while Higsfield handles the
actual generation. For example, with
Higsfield MCP, you can connect Higsfield
directly inside Claude. That means
Claude can plan the concept, write the
creative brief, and generate videos
through Higsfield and even place the
final assets into your working
directory. No switching tabs, no
creating prompts back and forth, and no
separate creative handoff. You can use
it for things like making launch videos,
creating UGC style ads, rebuilding viral
formats in your own brand, or even
building full marketing campaigns from
one thread. And if you want everything
in one place, Higsfield supercomputer
gives you a full AI creative team inside
a single chat. You can choose Claude or
another agent as the brain and then let
it work with Higsfield's creative models
like Seed Dance 2.0, 0 Cinema Studio and
Marketing Studio to go from idea to
finished deliverable. Whether you're
making ads, launch videos, or social
media content, Higsfield is a gamecher
that will supercharge your production
workflow. Try today using the link in
the description below. All right, so
afterwards, it proceeds to code this up
and it even spun it up in a local server
and then took a screenshot to verify
that everything works. Now, this doesn't
have vision capabilities by default. So,
it's just using another tool to verify
that the interface is working. For
example, that the sky is blue and
there's a checkered ground. And
afterwards, that was it. That took
around 20 minutes. But let's pull this
up. And indeed, we have a very beautiful
ray tracing simulation of these three
shapes built from scratch without 3JS or
any external libraries. Really
impressive. In fact, this loads even
better than what I got from Claude
Fable, which had some very weird latency
issues. Next, let's play around with all
these settings. So, the position of the
sphere works. The radius also works. And
then, let's play with the reflectivity.
So, decreasing this would make it
non-reflective. Increasing this would
make it super reflective, as you can see
here. Let's also play with the
roughness. So, the roughness slider
works. Let's drag this all the way to
zero. And you can clearly see the other
shapes reflected in the sphere.
Actually, let me set the color to white.
And then let's increase the transparency
while also decreasing the reflectivity
to make this fully transparent. And then
I can play with the IU settings like
this. So everything just works. Very
cool. Let's also play with emissions.
That just turns it brighter like a light
source. Interesting. Let's also play
with the cube settings. The position
sliders work. The size also works. Let's
also change the color. Let's make this
super reflective and zero roughness. And
then moving on to the pyramid. Let's
also adjust the settings of this so the
pyramid also works. Let's change the
color to red. And then let's make this
incredibly opaque. So I'm going to drag
the reflectivity to zero, roughness all
the way to one, and then transparency to
zero. And then let me drag this closer
to the cube. So if I view it like over
here, you can see all the physical
properties of these three shapes are
accurate. So the sphere is completely
transparent. So I should not see any
reflections in the sphere. The pyramid
is completely opaque. The cube is
completely reflective. So I should see
the reflection of the sphere and the
pyramid within the cube. So everything
is correct. Really cool. There's also
additional settings here like adjusting
the sun's setting. Very cool. and the
sun's elevation as well as the intensity
and the ambience. I can even adjust the
light color. So, let's set this to
something like red. And indeed, it turns
the light to red. And then I can even
change the sky color. So, let's change
this to something like green. And that
works. I can change the checkered
background. So, let's set this to
something like red. I can adjust the
checkered scale as well as the
reflectivity of the ground and even the
camera distance and camera height. So,
in just one prompt, zero shot, it was
able to code this ray tracing simulation
completely from scratch without any
external libraries. And I actually like
this a lot better than what I got from
Cloud Fable 5. Again, the thing I like
about GLM 5.2 or even the previous GLM
models is that everything just tends to
work right out of the box. You have to
do very minimal handholding. It contains
very few errors, and if it does, you can
often just fix it with one or two
follow-up prompts. All right, next,
let's test how good it is at music
composition. So, first I'm going to get
it to make a music interface. I'm going
to get it to create a JW with these
instruments. Piano, synth, pluck,
strings, drums, and bass. For each
instrument, there should be a piano roll
interface where I can drag and drop
notes on the timeline. Each track should
have pan, volume, and other standard
settings. Add play, pause, and other
settings, etc. All right, so it was able
to code this up no problem. I didn't
even need to prompt it further. The
previous model could also do this, so
it's nothing impressive. What I really
wanted to test is how good it is at
composing music. So next I put by
default show a powerful expressive 32
bar song rich in complexity that would
win a Grammy. Include effects,
automation, proper panning for each
track. Make sure everything is mastered
well. So it worked for 8 minutes and 23
seconds. It composed the song with the
full arc including intro, verse,
preorus, chorus, and then afterwards
there were some alignment issues. So, I
wrote some notes on the piano roll are
above the view. Add vertical scroll so I
can scroll higher. And that's pretty
much it. So, it worked for an additional
34 seconds. So, let's open this up and
play it. All right. Here's our 32 bar
Grammy awardwinning song.
[music]
[music]
Heat. Heat. N.
[music]
Heat. Heat.
[music]
Heat. Heat. [music]
[music]
Heat. Heat. N.
[music]
>> [music]
[music]
[music]
>> So, it's not bad. It definitely won't
win a Grammy. It's still lacking in
complexity. It did add some cool effects
like reverb and delay. However, it
didn't really auto pan the tracks like I
prompted it to. It also did not add
automation across the tracks. So, quite
basic, but nevertheless, still very
impressive. This actually sounds very
similar to the generation I got from
Claude Fable 5. In fact, if you want to
hear the generation from Fable, see this
video. All right. Next, let's also see
if it can create some complex
mathematical animations using a package
called Manom. So my prompt is create a
beautiful manom animation where for your
circles draw a butterfly use rotating
circles connected by vector arms with
the end points tracing the butterflyy's
wings body and antenna etc etc. Save the
output as MP4. The challenge here is I
don't even have manom installed on here.
So it needs to also figure out how to
install the package man first in order
to create the animation. All right. So
first it needs to set up the environment
and download all the required packages
like manom, numpy, sci etc. These are
all packages that are required to make
the video and then afterwards it
proceeded to create the animation. Plus
it also used its built-in image analysis
tool to verify that the frames actually
consist of a butterfly. It also was able
to self-verify and catch some bugs along
the way. Now I didn't like the look of
the butterfly too much, so I wrote make
the butterfly more detailed with sharper
top wings. Make sure everything is
accurate. Also, for animations, make
sure the circles and butterfly outline
are visible. Make the circle outlines
brighter because they were too dull
before. So, it worked for another 22
minutes. Keep in mind, a portion of this
time is spent like just rendering the
video. Here is what we got. So, indeed,
this looks like a butterfly kind of. And
here, it's using 12 circles. So, it's a
very basic butterfly shape. Here, it's
adding even more circles to make it even
more intricate. And then here, it's
adding even more details. And finally,
here even more details. And you know,
this animation does look correct. So
overall, very impressive. All right,
those were some of my tests using Zcode.
Next, let's also test it on some regular
stuff using just the online chat
interface. You can try this out for
free. And at the top here is where you
can select the latest GLM 5.2. Now GLM
does not have vision capabilities unlike
their competitor Miniax M3, which is
multimodal. So, it can still use
external tools to analyze images, but it
doesn't have like native image
understanding. I'm going to try it on my
classic test. So, I'm going to feed it
this image. And there's a frog hidden
somewhere in this image. I don't expect
it to get it correct because it doesn't
even have vision capabilities, but let's
see how it does. So, I'm going to upload
this frog image over here and then ask
it to find the frog hidden in this
photo. I'm going to set it to max and
deep think. All right. Now, it doesn't
have vision capabilities. So, it's
actually using an external vision
language model to analyze this image and
then attempt to find the frog. And after
like 10 minutes or so, here is the
answer I got, which unfortunately is
wrong. So, the frog is not here. All
right. Next, let's also test it on its
deep research capabilities. So, here the
prompt is describe the molecular drivers
of this type of leukemia. Discuss all
these different things. include relevant
tables and visualizations. I'm going to
set it to deep think and max and also
I'm going to enable advanced search for
more in-depth research. Let's press
generate. All right, here is what I got.
So, here's the intro paragraph. Here are
the different sections. It gives me a
nice table. And then we have
constitutive kaise activity and
downstream ancogenic signaling. It even
gives me a nice flowchart. And then
here, number two, evolution of targeted
therapy. It was able to code up this
really nice timeline plus a very
thorough table of all these different
drugs including their features,
toxicities, etc. The next section is key
trial endpoints at long-term follow-up.
The thing I like about GLM is it's no
BS. It's very short and to the point.
And then afterwards, here are some
resistance mechanisms. It's even able to
go up this really nice web chart. And
then here is a table on comparative
resistance profile by mechanism class.
It's able to go super in-depth while
being very concise. And then next
section we have survival outcomes. It
has no problem coding up very nice
tables and charts. And finally, we have
clinical implications. So definitely a
very performant model for deep research.
All right. So those are some of my
personal demos and where and how to use
it. Again, there are various places you
can try for free on their online chat
platform or you can also use their
harness called Zcode. So you can work on
multiple projects and multiple files on
your computer. Or you can also connect
this to other frameworks like Claude
Code or OpenClaw or Hermes. Next, let's
go over the specs of this. First of all,
I love that this new GLM 5.2 now
supports a 1 million token context
window. This is like how much stuff you
can put into your prompt at once. And a
million tokens is like over 700,000
words or a small to medium-sized
codebase. So this can jam-pack a ton of
information. What I also love about this
is this has an MIT open-source license
which is very permissive. If you look at
these benchmarks here is where its
performance is pretty damn insane. So
across these long autonomous coding task
benchmarks like Frontier Suite or Post
Train Bench, you can see that GLM 5.2 2
not only beats Open AI's best model GPT
5.5 as well as Google's best model
Gemini 3.1 Pro by a huge margin and it's
edging very close to Claude's best model
Opus 4.8. That's pretty crazy
considering that this is an open model.
Here are some other benchmarks for your
reference. So SWEBench Pro again this
even beats the best version of GPT and
Gemini and is edging very close to the
best Claude. Same with Terminal Bench.
And then here's the new kid in town
called Deep Suite. They claim this is a
more accurate measure of software
engineering capabilities. And as you can
see, GLM 5.2 scores incredibly high at
46.2. In fact, if you look at this
official leaderboard by Deep Suite, this
is by far the highest scoring open model
out there. It's not even close. This
benchmark called humanity's last exam is
also pretty noteworthy. So, this tests
an AI model's knowledge on some really
obscure scientific knowledge. And again,
it's even more knowledgeable than the
best GBT and the best Gemini. That's how
crazy this model is. The awesome thing
is they actually revealed how they built
this. So, they implemented some insane
architecture tweaks to make this work.
First of all, this includes a design
called index share, which basically
reuses the same indexer across its
sparse attention layers. And this
effectively reduces the compute by 2.9
times. This is a bit technical, but they
also have this improved MTP layer which
increases its decoding length by up to
20% which also helps with generation
efficiency. Now, at the time of this
recording, some of the main independent
leaderboards and benchmarks have still
not added GLM 5.2 yet, but here are some
that have. If you look at this
leaderboard called Frontier, you can see
that GPT 5.2 is even Opus 4.8 level
across most of their leaderboards. It
even beats GPT 5.5, which is insanely
impressive. It's also great at front end
and design. Here you can see that GLM
5.2 even beats Opus 4.8 in front-end
coding. Isn't that crazy? Note that
Claude Fable 5, which is number one, is
currently banned, so no one can even use
it. Here's another leaderboard from
Design Arena. And get this, GLM 5.2 even
beats Claude Fable 5, as well as the
rest of the other closed models in terms
of front end and design. Here's another
fun benchmark called Runescape Bench,
which tests how good an AI model is at
playing Runescape. And here you can see
it's by far the best open model out
there. The rest of the open models are
all the way down here. The awesome thing
is they've released the models already.
They are fully open weights under the
MIT license. So if you click on this
hugging face link, note that it's
actually relatively small compared to
other Frontier models which are over a
trillion parameters like Deepseek V4. So
this one is only 753 billion parameters.
That being said, this is still pretty
damn huge at 1.51 terabytes in size. So,
I mean, good luck running this at home
unless you have a freaking data center
in your basement. So, it's not really
meant for consumer devices. But here's
the value of opensource AI models. If
you've been following my channel, you
should know that the other closed labs
like Anthropic constantly gatekeep their
models. They intentionally make it
dumber for certain use cases. Plus also
the US government just outright banned
the latest clawed model so people can't
even use it. But with open models like
GLM or DeepSeek or Quinn, you don't need
to be dependent on these other closed
source labs. The importance of open
source is that it brings the power of
intelligence back to the people. You
could potentially host this yourself.
This gives you ultimate sovereignty.
Another value of open source is privacy.
So for closed source models, you're
essentially sending data to their
servers. If your messages contain some
sensitive or confidential information,
they potentially have access to it.
Whereas, if you host an open- source
model locally and on prem, your data can
stay where you control it. This is very
important for things like legal
documents, medical data, or government
records, financial records, etc. And of
course, because the model is completely
open weights, people can fine-tune it or
make it better. You know, the community
builds on top of this. That's why I'm
such a big fan of open source. That's
what makes open- source so much more
attractive and valuable compared to
these other closed AI labs which never
share anything. Anyway, that sums up my
review of GLM 5.2. ZAI has always been
my favorite AI lab, and once again, they
were released an incredibly performant
model that even beats the best GPT and
the best Gemini on some benchmarks, and
it's completely open. Let me know in the
comments what you think of this. As
always, I will be on the lookout for the
top AI news and tools to share with you.
So, if you enjoyed this video, remember
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